I want my apocalypse-sized games to last for days (a whole day or a whole weekend), I don't want them to be over quickly
#4 absolute units of the apocalypse update
Last update was at 7 02:08:57Īenar wrote: I don't care at all about Apoc, for different reasons: Release faction-specific asset cards as booster packs (and give every faction the same number of cards!).Īgain, the actual rules for Apoc are fantastic, so if you think you can get around the above problems then I say go for it. Release the Universal asset cards separately.ģ. everything other than faction bonuses and missions) for free.Ģ. IMHO, GW needs to do three things to make Apoc more accessible:ġ. The only way to get half of the cards is to buy the Apoc box, which will end up coming with a ton of faction cards that most players will never use, and then there's the card expansion set. don't mix shooty and assaulty in a single detachment).Īnd then there are the asset cards.
The game is easy enough to teach, but you'd definitely need to set aside time before the game to explain how it all works, especially the little things like ideal detachment composition (i.e. There is a quick tutorial video on the GW YouTube channel, but I'm not sure I would rely on players in a group of 3+ to all watch it in their own time.
#4 absolute units of the apocalypse how to
This means that whoever owns the rules needs to set aside time to teach everyone else how to play. Unlike 40k or AoS, the core rules are not free and are only available in a pricey box. My problem with Apoc isn't the "blandness" - things need to be distilled to their most basic elements at this scale - but instead is to do with accessibility. I feel like you could do anything under 3k points in 9th edition with no problems, but anything larger than that or if you want multiple players per side then you might want to pick up Apoc. Would you say it’s safer to go the route of big game of 40K instead?ĭepends on what you want out of it. It's likely we'll get a few new datasheets for new units in time, but I doubt existing datasheets will be updated. But sadly, no one seems to be discussing it. It's a fantastic core system with only a relative few balancing issues in datasheets, but largely a great game. Cheex wrote: Unfortunately, I feel like Apoc died on the vine.